League of Legends
▲ Declining· #32 in category
Joined 2009 ·
Channel Health
Stable
Consistent performance
Views Trend (28D)
-2.1% vs prior period
Sub Momentum
+0 gained this week
Revenue Efficiency
~$1.20–$3.00 / 1k views
Est. from category CPM
Upload Cadence
2 videos / week
Lifetime average
9.5B
▲ +1.3M last week
16.0M
▼ 0.0% last 28d
$7K–$17K
Last 28 days
1.3M
Mar 14 — post upload
Growth Trends
Weekly views
Spikes on upload day, baseline ~871.7K–1.3M
Weekly subscriber gain
Recent weekly stats
Last 5 data points
| Week | Views | +Subs | Signal |
|---|---|---|---|
| Mar 14 | 1.3M | +0 | partial day |
| Mar 13 | 0 | +0 | steady |
| Mar 13 | 871.7K | +0 | steady |
| Mar 12 | 0 | +0 | steady |
| Mar 12 | 1.1M | +0 | strong |
Views-to-subscriber conversion
Sub gain relative to weekly view volume
Ratio: new subs per 100M views. Weeks with ratio = 0 may indicate a data anomaly.
Views floor is very high
Even in "off" weeks, League of Legends sustains 1–1M weekly views. This baseline is a strong moat — hard for competitors to match at scale.
About
Recently recognized as the most played video game in the world—100 million play every month—League of Legends® is a multiplayer online battle arena game (MOBA). Players choose a role from an expandin...